SPAMFIC System

What is SPAMFIC?

SPAMFIC stands for Spirit, Perception, Agility, Might, Fortitude, Intelligence, Charisma. These are the seven basic stats that all creatures posess.

Every playable species has a basic statline and maximum stat caps. The caps are 8 higher than the baseline stat score for a creature. For example, a human has 10 base MGT, so 18 is the cap. A goblin by contrast has 7 base MGT and this caps out at 15. Regular creatures and monsters do not deviate from their statlines in the bestiary. Each SPAMFIC stat confer modifiers on actions in a range. Checks use these modifiers when appropriate to represent a character’s aptitude or lack thereof when attempting actions.

The modifiers are handled in the character sheet, but if you are interested it roughly follows the Dungeons and Dragons system of every pair increasing a modifier by 1, stating at -5 for an stat of 1, then -4 for an stat of 2-3, and so on.

Basic stats cost 3 Power Points (PP) to increase each rank up to 12, and then 5 each rank after that. Power Points are explained in Character Creation.

Derived Stats

Derived from some of the SPAMFIC stats are a few more. Wounds, Action Points, and Encumbrance are all derived from direct stat scores, not stat modifiers. Size is derived from your character’s species.

Wounds

A character’s Wounds stat broken into several breakpoints based off of their MGT and FOR. Once wounds equal or pass a breakpoint, the character suffers its penalties.

Physical actions include attack rolls, damage rolls, spellcasting, and various other interactions, such as performing medicine or climbing.

Wounds are healed by drinking a Kumak potion (see Alchemy) or otherwise at the rate of 2 every 24 hours after being injured, provided that all bleeding has stopped and treatment was given.

Action Points (AP)

A character’s AP determines their number of actions per round of combat, based off of their PER and AGI. The max AP for a character is calculated as (PER/4 + AGI/1.5).

Willpower (WP)

A character’s WP acts as additional action points. WP does not regenerate every round, and can be burned at any time during combat to perform actions that otherwise cost too much AP. Notably, WP is also used as a resource by magic users, in order to cast their spells. The starting WP for a character is calculated as (SPR + CHR/4).

Encumbrance

A character’s encumbrance represents the weight they can carry long term. Once weight equals or passes a breakpoint, the character suffers its penalties.

Guard

A character’s Guard represents how able they are to protect themselves from being struck by a solid blow. It is calculated as (PER/2.5 + AGI/2).