Rulebook Index

On this page you'll find links to detailed information about the various modules of the Cold Iron system.

Dice Basics

There are a few different types of rolls in this game, but they all boil down to rolling dice and adding multipliers to surpass a Difficulty Class (DC) in some form or another. Since we want to surpass DCs, ties are counted as failures. A natural 1 will always fail, and a natural 20 will always succeed.

In some cases, you may be granted Advantage or Disadvantage on a roll. Advantage means that you roll two dice, and take the higher roll. Disadvantage means that you take the lower roll instead.

The SPAMFIC System

Character Creation

Skills

Alchemy

Magic

Combat