Skills System

Every character has a set of general skills, some of which they are proficient in and some of which they aren't. For a given skill, there are three levels of expertise:

It costs the same for all skills to upgrade their expertise levels. To become Skilled it costs 4PP, and to become an Expert it costs 10PP.

A given skill has up to two modifiers. When performing a skill check, a character picks the higher of the modifiers.

SkillModifier(s)Description
Acrobatics AGI, MGT Civers explosive movments, flexibility and balance
Alchemy INT Covers the use of chemistry in creating potions, poisons, explosives, and more
Athletics MGT, FOR Covers feats of strength and endurance
Coercion CHR Covers getting others to do what you want
Deception CHR Covers lying to others
Investigation PER, INT Covers information gathering and sleuthing
Lore INT Covers general knowledge and fact recall
Medicine INT Covers surgery, physical therapy, and first aid, among other medicinal concepts
Observation PER Covers awareness of one’s surroundings and of others
Sabotage INT Covers the use of cunning to circumvent and destroy traps, locks, and machines
Sneak AGI Covers stealthy movement, pickpocketing, and remaining hidden
Survival FOR, INT Covers general wilderness survival